Vehicle and Destruction
- Axis-aligned collision detection for vehicle body part collisions (points/rays against cube, sphere, disc)
- Modified existing vehicle controller to simulate a real-life rickshaw
- Uses joints which react to impact forces and vehicle move speed
- Has editor tools to seamlessly setup vehicle destruction
- Vehicle automated setup from imported fbx meshes
Bullet Physics
- Projectiles uses newtons drag motion and component wise motion law
- Bullet collision in real time
- Explosions of grenades and rocket launchers
NPCs navigation
- Created editor tools to create navigation paths
- NPC spawns with dynamic attributes (skins, meshes, animations, behaviours) in different area's using scriptable objects and weighted probabilty