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atik
About
Development

Vehicle and Destruction

  • Axis-aligned collision detection for vehicle body part collisions (points/rays against cube, sphere, disc)
  • Modified existing vehicle controller to simulate a real-life rickshaw
  • Uses joints which react to impact forces and vehicle move speed
  • Has editor tools to seamlessly setup vehicle destruction
  • Vehicle automated setup from imported fbx meshes

Bullet Physics

  • Projectiles uses newtons drag motion and component wise motion law
  • Bullet collision in real time
  • Explosions of grenades and rocket launchers

NPCs navigation

  • Created editor tools to create navigation paths
  • NPC spawns with dynamic attributes (skins, meshes, animations, behaviours) in different area's using scriptable objects and weighted probabilty